I’ve been working hard trying to push this in the right direction. It started to drift into the realistic territory at some stages. I managed to get back on the right track i think though.I’ll post some images of the rock zbrush sculpt later, and the rock texture sheet. 

I’ve been working hard trying to push this in the right direction. It started to drift into the realistic territory at some stages. I managed to get back on the right track i think though.

I’ll post some images of the rock zbrush sculpt later, and the rock texture sheet. 

This is my progress on the low poly model. 

This is my progress on the low poly model. 

I decided to create a toon style western themed environment project. This is going to be an old western gun shop.

I decided to create a toon style western themed environment project. This is going to be an old western gun shop.

This is close to finished now. time to move on to my next piece!

This is close to finished now. time to move on to my next piece!

I’m starting to get the model to semi-finished state now. Here’s a short spin-around to show the overall composition of the scene. Sorry if it’s a bit quick, just trying to save on upload times.

I’ve started making progress on this showreel piece. Added a few more assets. I’ve put the environment/diorama into Marmoset Toolbag and set up some lighting, which i think sets the scene a lot better now.

I’ve started making progress on this showreel piece. Added a few more assets. I’ve put the environment/diorama into Marmoset Toolbag and set up some lighting, which i think sets the scene a lot better now.

Front of the camp. Started blocking out where the final assets will go.

Front of the camp. Started blocking out where the final assets will go.

I had a little play with the cloth modifier and draped some material over the camp.
I’ve had a go at texturing. Still not completely happy with the texturing at the moment, so I’ll re-work those as soon as possible.

this picture is just a print screen btw, not a render.

I had a little play with the cloth modifier and draped some material over the camp.

I’ve had a go at texturing. Still not completely happy with the texturing at the moment, so I’ll re-work those as soon as possible.

this picture is just a print screen btw, not a render.

For the low poly mesh i decided to work on only one side of the bus, to save texture space. The half bus finished at around 600 polys before symmetry.

For the low poly mesh i decided to work on only one side of the bus, to save texture space. The half bus finished at around 600 polys before symmetry.

This is the high poly Bus mesh. Only the top is needed, as the rest is under the sand.
Now for the fun part. Making the Low poly mesh. :)

This is the high poly Bus mesh. Only the top is needed, as the rest is under the sand.

Now for the fun part. Making the Low poly mesh. :)